There’s something suspicious in the dark night sky . . . flashing lights from an old, abandoned amusement park.
Join the ClueFinders as they venture into a haunted carnival on a mystery-solving quest. But watch out; you’ll need all the nerve, wits, and problem-solving smarts you can muster to crack this creepy case!
The engaging ClueFinders are hot on the trail of yet another mystery, this time in an abandoned amusement park. Apparently, someone's been tinkering around with the robots that were the theme of the park, and it's up to the ClueFinders to discover why.
While searching the park, Joni and Owen will play 4 main critical thinking games that focus on patterns, visual analogies, written clues, etc., to earn keys to help advance the game. When players earn 4 complete keys, they will use them to power up the park, then go back to earn 4 more to enter the Haunted House Maze and rescue Leslie and Santiago, who are trapped. Then it's off to the final 2 challenges!
|9 critical thinking activities (includes a short puzzle in beginning)|
|Activities can be played in adventure mode, or in practice mode|
|4 difficulty levels|
Windows 95, 98, ME, 2000, XP, Vista